Regions

1. Introduction

You can setup regions in the world which provide a whole lot of features. Regions can just be points of interest but may also be claimed by a kingdom.


2. Setup a Worldguard region

2.1. Select area

Rectangular area

  1. Take your wand with //wand

  2. Left-click in one corner

  3. Right-click in the opposite corner


Polygonal area

  1. Take your wand with //wand

  2. Change selection modus with //sel poly

  3. Mark your start location with a specific block and left-click with your wand

  4. Travel around the area and right-click on different blocks until you’ve reached your start location


The height of your area is defined by the lowest and highest block you selected. To expand your area to use the full height of the world use //expand vert.


2.2. Create region

After you have selected your area you can save this as a region.


This command will create a worldguard region, connect it with kingdomcraft and claim it by a kingdom.

/k regions create worldguard <name> <kingdom>

kingdom.regions.create.worldguard


This command will just connect an existing worldguard region with kingdomcraft. The 2nd command will also claim it by a kingdom.

/k regions define worldguard <worldguard-region>

kingdom.regions.define.worldguard

/k regions define worldguard <worldguard-region> <kingdom>

kingdom.regions.define.worldguard


3. Setup a blocktype region

A block type region is defined by a physical layer in the world with the same type of block. This may be useful if you created your world with worldpainter where you can easily define regions by marking the world.

You must hold a block while executing this command. The y-parameter is the y-coordinate of the layer that marks this region with the specified block.

/k regions create blocktype <region> <y>

kingdom.regions.define.blocktype


4. Region commands and options

4.1. List of regions

/k regions list

kingdom.regions.list

Regio's van je eigen kingdom

/k regions list <kingdom>

kingdom.regions.list.other

Regio's van een ander kingdom


4.2. Region info

/k regions info <region>

kingdom.regions.info


4.3. Delete a region

/k regions delete <region>

kingdom.regions.delete


4.3. Rename a region

/k regions rename <region> <name>

kingdom.regions.rename


4.4. Change Displayname

This is the displayname of a region which can be used with placeholders.

/k regions edit display <region> <display>

kingdom.regions.edit.display


4.5. Change Kingdom

This sets the kingdom this region belongs to.

/k regions edit kingdom <region> <kingdom>

kingdom.regions.edit.kingdom


4.6. Change Priority

When multiple regions overlap, the region with the highest priority will provide the displayname placeholder or protection rules.

/k regions edit priority <kdregio> <priority>

kingdom.regions.edit.priority


4.7. Change claim price

Set a power price that players need to pay to claim this region. Set to 0 (default) to disable claiming this region.

/k regions edit claimprice <kdregio> <price>

kingdom.regions.edit.claimprice


4.8 Claim a region

This is only possible if the claim price is greater than 0.

/k regions claim

kingdom.regions.claim


5. Region titles

A region title appears on your screen when you enter a region. At the top is the displayname and at the bottom is the kingdom (if any).




You can enable or disable this in the config.yml.

regions: 
  titles-enabled: true