Relations
Introduction
KingdomCraft has an easy system to keep track of which kingdoms are allies or enemies. This is mostly just an indicator that does not affect any KingdomCraft Starter features. It can however affect certain KingdomCraft Premium features.
Whenever you mark another kingdom as enemies, they will automatically also mark your kingdom as an enemy. To mark another kingdom as allies, the other kingdom has to accept this and will then automatically also mark your kingdom as an ally.
Show relations
Show information, including their relations with other kingdoms.
/k info | kingdom.info |
/k info <kingdom> | kingdom.info.other |
Allies
Invite a kingdom to an alliance or accept an invitation.
/k ally <kingdom> | kingdom.ally |
/k ally <kingdom1> <kingdom2> | kingdom.ally.other |
You can setup that allies cannot damage eachother in the config by disabling friendly-fire (more info).
Enemies
Mark another kingdom as enemies. They will receive a message and will automatically mark your kingdom as an enemy.
/k enemy <kingdom> | kingdom.enemy |
/k enemy <kingdom1> <kingdom2> | kingdom.enemy.other |
Truce
When you are enemies with a kingdom but have come to an agreement to not fight eachother you can use this relation. This will send an invitation or accept an existing truce inviation.
/k truce <kingdom> | kingdom.truce |
/k truce <kingdom1> <kingdom2> | kingdom.truce.other |
You can setup that kingdoms in a truce cannot damage eachother in the config by disabling friendly-fire (more info).
Neutral
By default, kingdoms are neutral with eachother. If you want to become neutral with another kingdom that is currently an enemy or in a truce they need to accept this. For allies a neutral status does not have to be accepted.
/k neutral <kingdom> | kingdom.neutral |
/k neutral <kingdom1> <kingdom2> | kingdom.neutral.other |