Configuration

Loot

When (re)filling a chest, each slot of loot will be evaluated separately. If you set all item stacks to a drop chance of 100%, they are guaranteed to drop.

Drop chances are per item and not per stack. E.g. an item stack with a size of 64 and a drop chance of 25% will yield on average 16 items.


Respawn duration

Chests don’t have to refill if you don’t want to (e.g. starter loot for new players). You can disable refilling by setting the duration to 0.


Chest mode

There are 2 chest modes which change the chest inventory behavior.

SERVER BOUND

The inventory of the chest is bound to the server. This means that every player that opens the chest will open the same inventory. The first player to open it may take all the loot and there will be nothing left for the second player.

When the chest is opend for the first time by any player, the refill timer kicks in.

PLAYER BOUND

Every player will have a different inventory for the same chest. When one player takes all the loot, only they will see an empty inventory. Then when another player opens the chest for their first time, they will see a filled inventory just for them.

Refill timers are tracked separately for each player and will kick in once a player opens the chest for their first time.


Split stacks

When this is disabled, each slot of loot will result in a single slot in the resulting inventory.

Splits stacks is disabled

Splits stacks is disabled


When this is enabled, each slot of loot may be split into multiple stacks in multiple slots of the resulting inventory.

Split stacks is enabled

Split stacks is enabled